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More Effective Melee 15 - Yep you guessed it 15 more damage. More Effective Melee 10 - 10 points more damage. Since I started out trying to close the damage gap between most weapons and the shishkebab it gets no bonus with the 10 version, 5 with the 15 and 10 with the 20 version. Basically if you close that gap or let someone else do so to you in a fps where you are packing automatic weapons whoever eats the crowbar upside the head should pay the price in severed limbs or cookies. *edit* hurting somebody! At least thats how I think so here you go. Melee! as in you have to close a gap between yourself and somebody with a assault rifle and or somthing else that hurts and shoots farther than you can reach! If you close that gap and are still capable of swinging whatever you may be weilding you should be rewarded with really. Now also increases the durability of many weapons as well as giving many two handed weapons as well as some unique one handed weapons a slight boost in attack speed. esp to play around with then because of a comment by ngeseong pointing out that with the Iron Fist perk *Adds 5 points to unarmed damage per rank, 3 ranks* The total damage would be pretty high.Ī unarmed specialized character is next on my list so I'll get a better idea how Unarmed and the mod works after that, Regardless added Three versions the 10 15 and 20 that leave unarmed weapons alone and a version that boosts only unarmed weapons by 5. I initially made three different versions of the. More Effective Melee: Aka the only one not labeled "Improved" Why? Because that would require almost a milisecond of time renaming files before I upload them that would in reflection take longer than it took me to type why I didn't.
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Improved Missile Launcher - Missiles are now targetable in Vats!Īll in all they cover what a mod here and there touched on or I just wanted more tweaked for my own liking, Enjoy if it sounds good to you or call me a idiot if that sounds like fun. Improved Minigun - Both slightly more durable and have a slightly higher rate of fire. Improved Rifles - Increased Durability on Sniper and Reservist's Rifles since last time around. Improved Handguns - Increased durability on a few pistols as well as attempted to improve the Sawed off. Improved some weapons durability and attack speed since the last release on all versions of the more effective melee. More Effective Melee Weap Only 10, 15 and 20. Included is, - Notes are whats new since the last one I released. Here we go! Sort of another compilation of my released and unreleased mods to make it sound all special, Increased damage, range, accuracy, durability and rate of fire on various weapons.
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There is also a optional patch for rh_ironsights to be loaded after both if your running that. A merged version of all mods below with more effective melee 10 selected from the melee options.
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